Retail MED (updated 20 Oct 2026): NovaLogic's MED with the FMJ fixes, for Joint Ops and Escalation For mappers making maps for plain Joint Ops (base game or Escalation): no mod, no extra DLL, no special server. Same MED, same maps - they work on any normal server. You'll see "FMJ retail fixes" in the title bar and in Info > About. NEW IN THIS UPDATE - Solid 3D view: a "Solid 3D" button next to "3D Wireframe". Select an object and click it: every surface is filled in and shaded, with outlines, so walls, floors and roofs are easy to tell apart. In the 3D view: V = switch solid / wireframe, H = cut-away on/off (hides everything higher than 2 m above the selected object, so you can look inside a building), PgUp / PgDn = move the cut 0.5 m (Shift = 2 m). The yellow line top left of the view says which mode is on. PREVIOUS UPDATE (16 Oct 2026) - Edit > General Information: the two night vision boxes are separate now. The first box ("Night Vision Goggles Available") never controlled NVGs - players can always use them. The game only reads it as "this is a night mission" (night death sounds, a small change to the AI), so it is now called "Night Mission (sounds + AI)". "Start with NVG Turned On" does work (players spawn with NVGs on) and can now be ticked on its own; MED used to grey it out unless the first box was ticked. Existing maps keep exactly what they had. - Group names on new maps: group 1 is "All Players", group 2 is "Group 2". The game puts every human player in group 1 whatever their team, and nobody in group 2, so "Blue Players" / "Red Players" were misleading. Only the default names changed; maps that already have names keep them. WHAT'S NEW (since the first release) - Autosave every 5 minutes: YourMap_autosave1/2/3.mis + .til next to your map (1 = newest). File > Autosave every 5 minutes switches it off/on (remembered). - Crash files: if MED crashes it writes MED_crash_.dmp (please send it to the FMJ team), tries an emergency save to YourMap_crash.mis/.til, and a box tells you where both are. - Mouse-wheel zoom no longer freezes MED. - No more false "READ-ONLY ... will NOT be saved" box when saving a new map. - Picking a terrain whose height file is missing shows a message instead of crashing. - No more "Can't find file .tga" after switching to a terrain with a different tile strip. - Deleting an event now removes the "Reset Event" actions that pointed at it (before, they were moved onto a different event). - Big screens (1440p, 4K): MED no longer scrambles itself when its window is taller than 1024 pixels (tabs that won't switch, "save this mission?" on unchanged maps). - No crash drawing a vehicle whose type has no vehicle details. - File > Import Binary Mission (.bms): turns any .bms back into an editable .mis. Every .bms MED exports also carries the whole map inside it, so importing your own exports is exact. (The game ignores that extra part.) - File > Import Nile Project (.npj / .npz): place objects in Nile's 3D view, finish the map in MED. - Reads game archives bigger than 2 GB. - Saving in a folder with a dot in its name no longer puts the .til somewhere else. - The weapon list comes from the game itself: start MED normally for Joint Ops weapons, or with /MOD jox01 for Escalation's. - MED tells you when a map is full instead of silently doing nothing, and a map made in a modded editor that is too big for normal Joint Ops opens safely: MED keeps what fits, tells you what it left out, and saves it as YourMap_retail.mis so your original is never overwritten. HOW TO INSTALL Put MED_retail.exe in the same folder as MED's own files (MedDll.dll and med.pff), next to your Joint Ops game files - the same place your MED exe goes. Run it from there. Joint Ops maps: MED_retail.exe Escalation maps: MED_retail.exe /MOD jox01 (make a shortcut with that on the end) It's a new file, so your old MED stays as it is. CHECKED ON THE STEAM JOINT OPS FILES - 16 NovaLogic maps (10 Joint Ops, 6 Escalation) imported and exported again: everything comes back the same. (Some NovaLogic maps name "WPN_CAR15AUTO" as the default gun, which isn't in the game's weapon list - MED leaves it out, and the game can't use it either.) The 10 Joint Ops maps re-checked with this update. - Autosave, crash file + emergency save, wheel zoom, both terrain fixes, delete event, big screens, Nile import. - This update: the night vision boxes, saving and reopening them, and the new group names. Found a problem? Send the crash file and a note of what you did to the FMJ team (fmj-squad.com). Fixes by BadgerLove / FMJ Squad. MED by NovaLogic.