Mapping wiki › Recipes

πŸ§ͺ Colour recipes

Starting points for common looks. Each recipe gives the colour to pick in MED's Map Colours window (what players see) and the half numbers for fog and horizon if you type them into a fog box, a Nile action or a WAC script.

These are starting points worked out from the numbers, not finished looks: every map's environment, time of day and textures change the result. Change one colour at a time and compare. If you find a recipe that looks great in game, post it in TAC Mappers HQ and it goes on this page with your name.

How to read a recipe

Tan dust haze

Dry, dusty, warm: deserts, dirt roads, late summer.

ColourMEDHalf
Fog + horizon210, 180, 140105, 90, 70
Sun255, 235, 200-
fogcolor(105,90,70)
skyfogcolor(105,90,70)
sun(255,235,200)

Golden evening

ColourMEDHalf
Fog + horizon230, 150, 90115, 75, 45
Sun255, 170, 90-
Sky light150, 120, 140-

Cold blue night

ColourMEDHalf
Fog + horizon30, 40, 7015, 20, 35
Sun (moon)120, 140, 200-
Sky light40, 50, 90-

Grey storm

ColourMEDHalf
Fog + horizon110, 115, 12055, 57, 60
Sun150, 155, 165-
Lightning220, 230, 255-

Red alert (scripted, fades in)

For a moment in the match: the base falls, the sky turns red. Fades over 10 seconds, then goes back to the map's look when you choose.

colorfade(10)
fogcolor(110,20,20)
skyfogcolor(110,20,20)
sun(255,90,60)

// later, back to normal:
fogcolor(999,999,999)
skyfogcolor(999,999,999)
sun(999,999,999)

Green zombie sky

colorfade(15)
fogcolor(40,80,30)
skyfogcolor(40,80,30)
sky(40,220,60)
ground(20,60,20)