ποΈ What is new in Nile 1.6 TEST6
OM's Nile 1.6, patched by FMJ for the new TAC files, with autosave on, crash files, a 3D preview crash fixed and the new colour actions.
Reads the big TAC files
After the TAC update of 30 September 2026 the game files grew past 2 GB and stock Nile 1.6 only saw 19 terrains and 3 environments. The FMJ build reads the whole file again: 128 terrains and 50 environments. Confirmed by Belsman. Nile also keeps the 4 GB (Large Address Aware) patch.
Autosave on by default
Nile's own autosave is switched on: every 5 minutes to YourMap.npj.bak. Change the time or switch it off in File › Preferences › Set Auto Save.
If Nile crashes
- It writes
Nile_crash_<date>.dmpnext to Nile.exe. Post it in #sysdumps in TAC Mappers HQ. - It tries an emergency save,
YourMap_crash.npj. - A box tells you where both are.
Stock Nile almost never produced a usable crash file, which is why old Nile crashes were so hard to fix.
3D preview crash fixed
The spinning 3D object preview could crash after a model was reloaded (found from Filip's crash file, the first mapper crash file we received). Confirmed fixed by the mappers.
Colour actions
Sun Color, Sky Light Color, Ground Light Color, Horizon Color, Lightning Color and Color Fade, in the General action group. Full guide: Colour actions in Nile.
Nile maps into MED
Belsman asked for a way to take a Nile project into MED for the finishing touches (#nile-requests, ".NPJ to .MIS converter tool"). MED TEST13 and newer have it: File › Import Nile Project. The old NovaHQ converter put many objects at the wrong height because the game moves Nile objects by a ground point built into each model; MED's import does the same, so the map looks in MED's export the way it does when the game loads the Nile project.