π₯ Sprees tab
The killing spree announcer, and the lead announcer - who takes the lead, and the first zone, flag or goal of the map - for Advance and Secure, Capture the Flag, Flagball, Team Deathmatch and Deathmatch.

From WolfRAT 2.6.9 the tab has two pages along the top: Killing sprees (everything below, as it always was) and Lead announcer (at the bottom of this page).
How it works
WolfRAT watches the scoreboard. Every kill a player gets without dying adds to their streak; the moment they die, the streak goes back to zero. When a streak reaches one of the numbers in the table, WolfRAT announces it in game chat. Streaks also start fresh on every new map.
Killing Spree Announcer
- Enable Announcer - the whole thing on or off.
- Enable First Blood announcements - announces the first kill of each map, with a line picked at random ("First blood to BadgerLove").
The table
Each row is a number of kills and the message to send. Out of the box:
| Kills | Message |
|---|---|
| 3 | >>> {player} is on a KILLING SPREE! (3 Kills) <<< |
| 5 | >>> {player} is on a RAMPAGE! (5 Kills) <<< |
| 7 | >>> {player} is UNSTOPPABLE! (7 Kills) <<< |
| 10 | >>> {player} is GODLIKE! (10 Kills) <<< |
- Double-click a cell to change it.
{player}is replaced with the player's name. - + Add - adds a new row (it starts at 15 kills, "LEGENDARY") for you to edit.
- Remove Selected - deletes the selected row.
- Reset to Defaults - puts the four standard rows back.
Keep messages short. A chat line is 59 characters, and a long player name eats into that.
Lead announcer page

The top of the page is for Advance and Secure, and needs the server running on the same PC as WolfRAT. The game tells players about zone captures with a message on their screen, not in chat, so there is nothing an admin tool can listen to. Instead WolfRAT reads every zone's owner straight from the running server - the same way the Bans tab reads IPs - and speaks up in chat when something happens. On other game types, or with the server elsewhere, this page simply does nothing.
First zone of the map
Announces the first zone captured on each map, once. Two lines: one used when WolfRAT can tell who took it, one for when it cannot. Placeholders: {team} = Joint Ops or Rebels, {zone} = Alpha, Bravo, Charlie... in chain order (up to Tango on big maps), {player} = the player of that team nearest the zone when it flipped. That last one is a good guess, not gospel - two people standing on the zone together will credit whoever is closest.
Lead changes
The lead is whichever team holds more zones. Every time that changes hands - Charlie taken from 2-2 to make it 3-2, then taken back half an hour later - WolfRAT picks one line at random from the box and says it. One line per row; add as many as you like. Placeholders: {team}, {owned} (zones they hold) and {total} (zones on the map). A tie is nobody's lead, so neutralising a zone back to even stays quiet.
Chat lines are plain text on a normal server - the game takes colour codes out - so the team name is in the words.
Capture the Flag, Flagball, Team Deathmatch and Deathmatch (2.8.1)
The box underneath does the same for four more game types. Tick the ones you want (all four start ticked):
- Capture the Flag and Flagball - WolfRAT reads each team's captures from the server, so these need the server on the same PC. A new leader is announced straight away, and there is a line for the first flag / first goal of each map (for example "Rebels capture the first flag of the map!").
- Team Deathmatch and Deathmatch - these use the kills in the player list, so they work from any PC. In a close game the lead can swap every few seconds, so a new leader must stay in front for 30 seconds before it is announced, and there is at most one lead line a minute. Deathmatch names the player instead of the team.
Pick a game type in Lead lines for to see and edit its lines, one per row, picked at random. Placeholders: {team} ({player} in Deathmatch), {score} (the leader's score) and {other} (the next best), for example "Joint Ops take the lead, 41 kills to 39". Chat is limited to 59 characters, so any line that would be longer once the names and numbers are filled in is skipped. A tie is nobody's lead.
Spree Activity Log
A record of every spree and first blood WolfRAT has announced, with the time.
The announcer only works while WolfRAT is running and connected - it is WolfRAT doing the announcing, not the game.