WolfRAT wiki › Weather / Wildlife

🌦️ Weather / Wildlife

Change the sky on your server, live. Rain, storms, snow, fog, wind, lightning and even earthquakes - and every player sees it with the normal game. No download for players, no server patch, no restart. The Sky page recolours the sky (needs the sky-colour patch), and the Wildlife page makes the TAC mod's sharks hunt.

The Weather tab, Manual page
The Manual page. Click any picture to enlarge it.

The one thing you need first

WolfRAT has to be running on the same PC as the game server. The weather works by changing numbers inside the running server, and that can only be done from the same machine. If you connect to a server somewhere else, the Weather tab stays greyed out - everything else in WolfRAT still works.

The line at the top of the tab tells you where you stand. Green dot and "Game server found on this PC" means you are good to go. Underneath it, "Sky right now" shows what the server's weather is actually doing at this moment.

Manual page - weather on demand

Weather now

One click each: Storm, Rain, Drizzle, Fog, Blizzard, Snow, Overcast. The weather fades in over about half a minute, the same way the game does it - it does not just snap on.

A map change resets the sky. If your weather still has time left, WolfRAT puts it back a few seconds after the new map has loaded.

Make your own

Sliders for Rain / snow amount, Overcast (how dark the cloud is), Fog at (how far players can see, in metres) and Fade over (how many seconds the change takes). Tick as snow to get snow instead of rain, then press Apply.

Fog can only come closer than the map's own view distance, never further. If a map already limits the view to 400 m, asking for 800 m does nothing.

Wind (2.8.1)

Tick Wind and use its slider (0 to 255) - the number is shown with a word next to it: still, light, breezy, windy or gale. In Joint Ops, wind is how fast the clouds race across the sky; the game has no wind direction it can show players, so there is nothing to set for that. The Storm and Blizzard buttons now bring strong wind with them. When WolfRAT's weather clears, the map gets its own wind back - some maps, like Villa Valley TAC, already have plenty.

Earthquake and lightning

The lightning add-on

Lightning needs one tiny script file in your server folder. You do not have to make it: press Install lightning add-on and WolfRAT puts it there for you. It switches on at the next map change (the game only reads its scripts when a map loads). The sentence under the buttons always tells you which state you are in: needs the add-on, installed and waiting for a map change, or ready.

The add-on is safe to leave in place forever - it does nothing at all unless WolfRAT asks it to. Players download nothing. If you already have your own server.wac, WolfRAT adds to it and leaves your lines alone.

In-game commands

A mod typesWhat happens
!storm 10Storm for ten minutes. The number is optional on all of these - leave it off and the weather lasts the Keep it for time set on the Manual page (10 minutes if that says "until I clear it"), then clears itself.
!rain !drizzle !snow !blizzard !fog !overcastThe other skies.
!clearA dry sky - no rain, even on a map built rainy - for the minutes given (or the Keep it for time), then the map's own weather comes back.
!quake 5Earthquake, 1 to 40 seconds.
!lightningA flash and thunder (needs the lightning add-on).
!lightning redA coloured flash: red, orange, yellow, green, cyan, blue, purple, pink, white, blood or a colour like #ff00ff. Add far for a distant one. Needs the lightning add-on and the sky-colour patch.
!weather onSwitches the changing weather on. Add how often: !weather on rare, normal, frequent, always, or !weather on custom 5 20 for a front every 5 to 20 minutes.
!weather offSwitches the changing weather off. The sky goes back to the map's own.
!weather statusSays whether it is on, and how often.

Dynamic page - weather that changes on its own

The Weather tab, Dynamic page
The Dynamic page.

Tick Let the weather change on its own and the server gets real weather: a clear spell, then a front rolls in - the sky clouds over, it builds to its peak, holds, then eases off again - then another clear spell. Every front is a different strength and length, so no two rounds feel the same.

How often

SettingClear sky between fronts
Rare25 to 60 minutes
Normal10 to 25 minutes
Frequent4 to 10 minutes
Almost always1 to 2 minutes
CustomYou set the minutes yourself in the boxes underneath.

What can roll in

Tick the kinds of weather you want and give each a number - a bigger number means it turns up more often. The line underneath works it out for you in plain terms ("out of 100 fronts: rain 28, storm 17..."). You can also set how thick the fog may get, let storms flash with lightning at their peak, and allow the odd rare earthquake (off by default).

Fronts bring wind (2.8.1) - on by default. Each front picks its own wind between the two numbers you set (60 to 220 to begin with): storms and blizzards blow hardest, rain and snow less, and fog comes with still air.

Rain or snow, map by map

On Auto, WolfRAT looks at the map that is loaded and decides for itself: snow maps get snow and blizzards, everything else gets rain and storms. You will see its reasoning in the "Now:" line. If it gets one wrong, select the map in the list and press Rain, Snow or No weather to take over. Auto hands the decision back.

Things it does to stay out of the way

If you close WolfRAT while weather is showing, that sky stays until the next map change - WolfRAT is no longer there to clear it.

Sky page - sky colours (2.9.3)

The Weather tab, Sky page
The Sky page.

Recolour the whole look of the map, live: the fog, the horizon, the sunlight, the light from the sky, the light on the ground, the lightning and, since 2.9.5, the light inside buildings. Ready-made scenes change them together with a fade.

Needs the sky-colour patch. The server needs the sky-colour exe, and players see the colours only with the sky-colour patch in their game (TAC mod / client patch); everyone else simply sees the map's normal sky, which does them no harm. The page tells you what is missing, and its Install the sky lines in server.wac button adds the lines WolfRAT needs to your server's server.wac. Updated from 2.9.3 or 2.9.4? The page says the lines are from an older WolfRAT: press Update the sky lines in server.wac once, and the indoor colours work from the next map load. Like the weather, it needs WolfRAT on the same PC as the server.

Sky chat options

A mod typesWhat happens
!sky toxicThat scene until the map changes. Add minutes for less: !sky toxic 10.
!sky offThe map's own sky.
!sky demoEvery scene, 8 seconds each.
!sky listThe scene names in chat.

Wildlife page - hunting sharks (TAC mod only)

The Weather/Wildlife tab, Wildlife page
The Wildlife page (WolfRAT 2.8.4).

This page is for the TAC mod only. The sharks were made by OscarMike247 for the TAC mod (the Revx02 pack). No other mod has them, so on any other mod the page finds nothing and does nothing.

Out of the box the sharks are placed as a neutral team with a 100 m attack distance, which is why they ignore swimmers until you stab one - and then lunge from far away and miss. Tick Hunting sharks and WolfRAT makes every shark on the server berserk (it attacks anyone, the same as a map maker's Berserk tick) with a short attack distance, so they circle, charge and bite. The sharks keep their own team, so players who join later see them swim normally. It is a change inside the running server: players download nothing, and the map files are untouched.

Like the weather, this needs WolfRAT on the same PC as the game server. Untick the box and the sharks keep hunting until the next map load - WolfRAT does not put them back.